problem solver,
new media,
lead dev
Cross functional creative work, with a high focus on exceptional UX
Developing in customer-required infrastructure— backends, frontends, engines
Being part of a work unit of many talents, with an intense hunger for pushing visual boundaries
Bringing lateral ideas to customers established work modi—bringing their processes to success
Multi-device platform for realtime collaboration in XR on Android, iOS, Windows and Linux
Built and empowered a developer team and lead cross-functional groups
Rebuilt the cloud infrastructure on top of Hetzner — reducing monthly infrastructure bills by ~85%
Developed and employed end-to-end CI/CDs for .NET and Unity with a mix of Azure-hosted and self hosted agents
Lecturing about real time engines, software engineering and new media
Teaching primarily with Unity3D, includes the challenges of production, similarlities of game engines and exploration of common programming patterns
High focus on piqueing the curiosity of students and building their projects together with them
Concepting and execution of permanent exhibits in visitor centers, museums and trade shows around the globe
Consultation of development efforts, team planning and media installation of on-site exhibit software
Established automated CIs for building exhibition software and inventorizing of releases
Tapping into long nurtured skills, I'm working on expressing positive emotions and impulses; trying to scratch that itch of visual pleasantries
My art answers to no-one, is for no audience, for no critic and nobodies concern — except my own
There exists no cohesive gallery, they're like little scribbles, scattered everywhere and done in any environment I'm feeling comfortable with.
A bot originating from IRC, initially written in PHP, rewritten in Python, C# and TypeScript
Its current iteration is a self-hosting TypeScript Discord bot on home network hardware
Rabscuttle lets me explore higher-order TypeScript concepts and general type theory while providing real-time services
My bachelor thesis from 2017 discussing a general purpose mixed reality pipeline
The thesis tackles the communication of experiences in VR/XR/AR and tries to transport what the immersive actor sees
The pipeline does green screening, accounts for time-drift between virtual reality as well as video capture and combines it into a single camera rig
OSS keyboard firmware for running AVR and ARM controllers, with a wide range of additional hardware being supported
Regular contributor with every new keyboard adopted, primarily interested in programming I2Cs and screens as well as customizing host reconfiguration written into EEPROM
The first real time reddit bot system, allowing to host many simulatenous accounts without hitting rate-limits from a single IP
Leveraging the excellent python library of PRAW is what sparked my interest in automating everything